Soaring Raptor Strike p. 89

Tiger Claw

Level: Swordsage 3 , Warblade 3
Prerequisite: 1 Tiger Claw maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature

You leap into the air, catching a larger opponent by surprise as you jump over its defenses to plunge your weapon into the crown of its head.

With a carefully timed leap, you jump over the target's defenses and attack it from an unexpected angle. You can use this maneuver only against a foe of a larger size category than yours. As part of this maneuver, you make a Jump check. The DC of the Jump check is equal to the target's Armor Class, and does not change if you do not have a running start. If this check succeeds, you also make a melee attack as part of this maneuver. If the check fails, you cannot make this attack and the maneuver is still considered expended. You gain a +4 bonus on the attack roll and deal an extra 6d6 points of damage if your attack hits.

This maneuver has been updated by errata. See Soaring Raptor Strike (Original) for details.