Strike of Righteous Vitality p. 60
As your enemy reels from your mighty blow, an ally nearby is simultaneously healed and cleansed of its wounds by the power of your faith.
When you hit with this strike, select either yourself or an ally within 10ft. This strike immediately ends any and all of the following adverse conditions affecting either you or the chosen ally: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, disabled, dying, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level initiator level you possess, to a maximum of 250 points at 25th level.
You cannot initiate this maneuver to remove the Stunned, Dazed, or Dying conditions from yourself, as you must be able to take actions in order to initiate this maneuver.
To gain the benefit of this maneuver, you must strike an enemy creature whose alignment has at least one component different from yours. This foe must pose a threat to you or your allies in some direct, immediate way.